Started Developing v0.09 a little while ago


Hey guys,

TL;DR: 0.08 was received positively, has some problems im trying to solve in 0.09. With 0.09 adding some features i think are important for the game to work and for long-term fun.

as maybe some of you arent on discord, i wanted to give an overview of whats to come:

After the release of v0.08 i already started thinking about v0.09 and what the game needs to make it better/closer to my vision and solve some problems the game currently has:

Negatives: (these are problems im aiming to solve in 0.09)
- crashes/freezes: Due to some optimization problems and an engine problem (which got solved via providing debug-builds) the game had a bumpy start, but the players were really patient with the game and often giving it another chance after i solved those problems (thanks to the motivation and drive brought by the community, thanks guys!)
- weird progression-curve: The game is slow at the start and gets faster towards the end. This is due to a motivational issue, where most of the balancing efforts went into the first 2-3 worlds and the later ones were balanced in a fraction of the time (resulting in a not so smooth epxerience) Also due to the minimal content of 0.08 i wanted the game's pacing to feel satisfying, rather than stretching it out to be longer but less satisfying (feeling like a drag). 
This problem became part of the feel of all systems (crafting, plus-rolls, quality, monster and player-power). So you should perceive 0.08 like a small prototype/taste for whats to come.

- monotonous Ressources: currently there are only 3 ressources, which feel kind of obsolete, as the items only need different ratios of them, but they all need them. So there can be a scarcity for one ressource and another one can be abundantly available, due to the player not being able to target individual ressources.

- Players dont have much to do besides crafting: The weakness of the current version is that the player cannot really do much to influence the course of the game, besides inventory-management, crafting and upgrading.

Positives: (These are strengths i want to deepen/expand/build on top of)
- Weapon-masteries: Many players commented that they really like the weapon-mastery-system and that it feels rewarding, as all the time spent actually helps you progress, as there are still bonuses when you swap to a weapon-mastery with less levels.

- Progression/Items: The feeling of progression  (although bumpy)  was received positively by some people, motivating them to rerun the game over and over again, trying out different things.


Plans for 0.09:

- Longer playtime for a single world, by splitting it up into multiple zones, where you can farm/grind until you get strong enough to tackle the world's boss, enabling you to progress to the next world. I am aiming for one world having as much playtime as the entirety of 0.08.
- Spells/Skills: Giving players something to do, by providing attack-skills and spells+ spell-schools, for more interactivity when they want to play actively, but also tools, so that they can idle with an easy mind (spells will be cast automatically via auto-caster)
- Town: A manageable town will offer the player more ways to spend ressources, unlock new systems and gain ressources in return.
- Story: An optional story that does not inhibit the flow of the game

There are more things to come, but this would be the core of the next version, to reinvigorate the game, so that its "not just another idle game".

Experimental builds will be available to discord users (or when the game becomes available on steam)

Keep it up!

Get Progress Game

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